Steam-in-a-bottle works for a lot of Mac ESO players, but I wanted the standalone ZeniMax / Bethesda.net launcher — no Steam layer, no extra library.
Here is a CrossTie that installs and runs that path on CrossOver 26.x.
Download: eso_standalone.tie
ESO Standalone Code
Show CrossTie XML
<?xml version="1.0" encoding="UTF-8"?>
<c4p>
<applications>
<app appid="com.example.eso.standalone">
<cxversion product="cxoffice">26.0</cxversion>
<name>The Elder Scrolls Online (Standalone)</name>
<appprofile>
<description><p>The standalone (non-Steam) client for The Elder Scrolls Online, installed via the ZeniMax Online / Bethesda.net launcher. The launcher downloads and patches the game itself; this recipe just gets the launcher installed and working.</p></description>
<comment>20260820 - Rebuilt as a valid c4p CrossTie for CrossOver 26.x. Based on the shipped
com.codeweavers.c4.11974 profile (cxversion 16.0, win7_64) but retargeted at win10_64 and with the
Microsoft Edge WebView2 runtime added, which the current launcher UI requires.
20260820 - Do NOT add a Visual C++ 2015/2022 predependency (com.codeweavers.c4.14327). The ESO
installer's prereq step logs "checkVCRedistVersion: installed: [14.42.34433.0] required:
[14.38.33135.0] result: [false]" and then skips DOWNLOADING vc_redist.2022.x64.exe - but its
installVCRedist workflow task still tries to execute that file unconditionally. The result is
"Platform_ExecuteNormal failed to execute (...vc_redist.2022.x64.exe) [LE: 2]",
Installer_Error_VCRedist, and a full rollback. Letting the installer supply its own VC++ runtime
is what makes the install succeed. DirectX is bundled in the installer, so c4.14037 stays out
too.</comment>
<category>Games/Online Games</category>
<flag>application</flag>
<bottletemplate>win10_64</bottletemplate>
<installedfileglob>c:\Program Files (x86)\Zenimax Online\Launcher\Bethesda.net_Launcher.exe</installedfileglob>
<downloadurl>http://elderscrolls-a.akamaihd.net/products/BNA_Launcher/Install_ESO.exe</downloadurl>
<downloadpageurl>https://www.elderscrollsonline.com/en-us/download</downloadpageurl>
<downloadglob>Install_ESO.exe</downloadglob>
</appprofile>
<installprofile>
<installnotes><p>This installs the ESO launcher only (about 200 MB). The launcher must then be run once to download the game itself, which is roughly 110 GB - make sure the bottle's disk has room.</p>
<p>Install into a NEW bottle. If the bottle already has the Visual C++ 2015-2022 runtime, the ESO installer skips downloading its own copy but still tries to run it, and the install rolls back.</p>
<p>MSync and DXMT cannot be set from a CrossTie. After installing, open the bottle's settings and enable MSync and the Metal-based D3D renderer there.</p></installnotes>
<predependency>com.codeweavers.c4.6959</predependency>
<predependency>com.codeweavers.c4.7994</predependency>
<predependency>com.codeweavers.c4.19373</predependency>
<installerglob>Install_ESO.exe</installerglob>
<localinstallerglob>Install_ESO.exe</localinstallerglob>
<installerenvironment>
<name>WINE_WAIT_CHILD_PIPE_IGNORE</name>
<value>Bethesda.net_Launcher.exe</value>
</installerenvironment>
<lnkfile>
<shortcut>%StartMenu%\%Programs%\ESO (skip launcher)</shortcut>
<target>c:\Program Files (x86)\Zenimax Online\The Elder Scrolls Online\game\client\eso64.exe</target>
<workdir>c:\Program Files (x86)\Zenimax Online\The Elder Scrolls Online\game\client</workdir>
</lnkfile>
</installprofile>
</app>
</applications>
</c4p>
What it does
- Targets a Windows 10 64-bit bottle (
win10_64), not the old win7 profile. - Pulls the official standalone installer (
Install_ESO.exe) from ZeniMax’s CDN. - Installs the launcher only (~200 MB). You still need to run Bethesda.net once so it can download the game (~110 GB) into the bottle.
- Ships useful shortcuts, including one that launches
eso64.exeand skips the launcher after the game is present. - Pre-deps include runtimes the launcher UI needs today — notably Microsoft Edge WebView2 (the current UI depends on it).
The VC++ trap (why most recipes fail)
Do not pre-install Visual C++ 2015/2022 into the bottle before the ESO installer runs.
If that runtime is already present, the installer logs something like: required VC++ is “not installed” relative to its check, skips downloading vc_redist.2022.x64.exe, then still tries to execute that missing file. You get Platform_ExecuteNormal / Installer_Error_VCRedist and a full rollback.
Letting the ESO installer supply its own VC++ redistributable is what makes standalone install succeed. Same idea for DirectX — leave CrossOver’s bundled DirectX recipe out and let the installer bring what it needs.
Use a new bottle. A bottle that already has VC++ 2015–2022 is a good way to reproduce the rollback.
After install
MSync and DXMT (Metal D3D) cannot be set from a CrossTie. Open the bottle settings in CrossOver and enable them there.
Prefer in-game Full Screen (windowed) over exclusive fullscreen if the cursor or focus feels wrong — a common CrossOver/ESO quirk.
How to use the file
- Install CrossOver 26.x on macOS.
- Open / import eso_standalone.tie (Install Software → use local CrossTie, or drag the file in — depending on your CrossOver UI).
- Let it create a new win10_64 bottle and install the launcher.
- Run the Bethesda.net launcher once; wait out the game download.
- Turn on MSync and the Metal D3D option in bottle settings.
This is for the standalone client only — not the Steam build. If you already live in Steam-under-CrossOver, you do not need this recipe.
eso crossover macos gaming